Neat idea! I enjoyed trying to figure out the best way to survive, and the vacuum mechanic feels good.
With a game like this, you wanna really focus on the juice and effects. It seems like you're going for something like antibodies, curing infections, but it feels like controlling balls in a ball pit. Moving the balls around is a lot more wacky and random than I feel it should be, but that might just be a personal opinion. If you were to take this further, I'd spent time on particle effects, atmosphere, and other elements that puts the player "in the zone".
When I initially coded the vacuum I didn't know where to put it without adding unnecessary comlication to the game, so I left it only as this 'secret' mechanic. Concerning movement, I didn't want the player to have tight control over the pack, but your suggestion makes me want to experiment more.
Currently I am working on the game feel you wrote about (gif). Though, I never even considered particle effects, since the screenspace is already teeming particles.
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Neat idea! I enjoyed trying to figure out the best way to survive, and the vacuum mechanic feels good.
With a game like this, you wanna really focus on the juice and effects. It seems like you're going for something like antibodies, curing infections, but it feels like controlling balls in a ball pit. Moving the balls around is a lot more wacky and random than I feel it should be, but that might just be a personal opinion. If you were to take this further, I'd spent time on particle effects, atmosphere, and other elements that puts the player "in the zone".
Good stuff!
Thank you for the feedback.
When I initially coded the vacuum I didn't know where to put it without adding unnecessary comlication to the game, so I left it only as this 'secret' mechanic. Concerning movement, I didn't want the player to have tight control over the pack, but your suggestion makes me want to experiment more.
Currently I am working on the game feel you wrote about (gif). Though, I never even considered particle effects, since the screenspace is already teeming particles.